Building an MMO Backend: 7 Years, 10 Iterations, One Seamless World

Technical deep dive into Photon’s MMO concept car For 7 years we have been quietly building an MMO backend at Photon. Time to talk about it. It is our “concept car”: not a product, not an SDK, but real tech running today. This is part 2 of an extensive deep dive and you can find...

PRESS RELEASE: Bigpoint.com and Schell Games Choose Exit Games Photon Network Engine for Upcoming Massively Multiplayer Online Game ‘The Mummy’

Online Features of Massively Multiplayer Game (MMOG) ‘The Mummy’ Will be Developed on Top of High Performance Socket Server and Development Framework Exit Games Photon (Portland, USA) – June, 2010 –– Exit Games, the leading provider of multi-platform online game engines and services, today announced that its network engine, Photon, has been selected by the...

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