Building an MMO Backend: 7 Years, 10 Iterations, One Seamless World

Technical deep dive into Photon’s MMO concept car For 7 years we have been quietly building an MMO backend at Photon. Time to talk about it. It is our “concept car”: not a product, not an SDK, but real tech running today. This is part 2 of an extensive deep dive and you can find...

Codemasters Signs Multi-Title Deal with Exit Games: Exit Games Photon Chosen to Power Upcoming Massive Multiplayer Online Titles

Portland, OR – September 22 nd, 2011 – Exit Games today announced that its leading network engine Photon has been selected in a multi-title agreement by Codemasters to power the developer and publishers’ browser-based multiplayer online games, including the forthcoming F1 ONLINE The Game™. Codemasters will utilize Photon as its core network technology for multiple upcoming...

Photon

Press Release: Exit Games Partners With Marmalade to Power Fast and Easy Development of Online Games on Multiple Platforms

Portland, OR – July 13, 2011 – Exit Games today announced that its leading network engine and socket server ‘Photon’ is now fully integrated with Marmalade, the leading product for developers to build and distribute rich cross-platform applications quickly, easily and without compromise.   Marmalade allows developers to write apps in standard C++ and deploy...

Photon

Unity Studios and Exit Games are Cooperating to Bring the Market’s Best Tool-Set for Massive Multiplayer Online Game Development with Unity

Exit Games, the leading provider of network engines and Unity Studios, sister company of the leading 3D platform provider Unity, today announced a partnership to introduce the perfect product tandem for MMO game development with Unity: Legion and Photon. Legion provides a powerful MMOG development framework for Unity developers, which is perfectly complemented by Exit...

Developer