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	<title>Realtime &#8211; Photon Engine Blog</title>
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		<title>Inside the XR Laser Screed® Simulator: How Photon Powers Real-World Concrete Training</title>
		<link>https://dev-blog.photonengine.com/inside-the-xr-laser-screed-simulator-how-photon-powers-real-world-concrete-training/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 27 Nov 2025 08:35:13 +0000</pubDate>
				<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon for Industries]]></category>
		<category><![CDATA[Realtime]]></category>
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					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/Forge_THUMB.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" fetchpriority="high" srcset="https://dev-blog.photonengine.com/wp-content/uploads/Forge_THUMB.jpg 1120w, https://dev-blog.photonengine.com/wp-content/uploads/Forge_THUMB-300x193.jpg 300w" sizes="(max-width: 365px) 100vw, 365px" />Somero and ForgeFX built a multiplayer VR training simulator for the Laser Screed® concrete leveling machine, using Photon Realtime for shared instructor-trainee sessions and Photon Voice for live coaching.]]></description>
		
		
		
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		<title>Choosing a Photon Multiplayer Topology for WebGL Game Jams: Fusion vs. Quantum</title>
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		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Fri, 18 Apr 2025 21:12:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[WebGL]]></category>
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					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/WebGL_THUMB.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" srcset="https://dev-blog.photonengine.com/wp-content/uploads/WebGL_THUMB.jpg 1120w, https://dev-blog.photonengine.com/wp-content/uploads/WebGL_THUMB-300x193.jpg 300w" sizes="(max-width: 365px) 100vw, 365px" />Photon's WebGL guide for game jams recommends Fusion Shared Authority for fast, low-CPU multiplayer prototyping, and Quantum's deterministic simulation for precision-critical games, with free samples for both]]></description>
		
		
		
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