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	<title>Photon Fusion &#8211; Photon Engine Blog</title>
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	<link>https://dev-blog.photonengine.com</link>
	<description>Photon Engine: Multiplayer Made Simple</description>
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	<title>Photon Fusion &#8211; Photon Engine Blog</title>
	<link>https://dev-blog.photonengine.com</link>
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	<item>
		<title>Photon Fusion 2.1 Stable Adds Forecast Physics, Object Priority, and Reconnects</title>
		<link>https://dev-blog.photonengine.com/fusion-2-1-stable-release/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Mon, 06 Jul 2026 10:16:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7342</guid>

					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-365x235.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" fetchpriority="high" srcset="https://dev-blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-365x235.jpg 365w, https://dev-blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-300x193.jpg 300w, https://dev-blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-1024x658.jpg 1024w, https://dev-blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-768x494.jpg 768w, https://dev-blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-730x470.jpg 730w, https://dev-blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB.jpg 1120w" sizes="(max-width: 365px) 100vw, 365px" />Fusion 2.1 Stable is out for Unity, with Forecast Physics for lower-cost networked physics, Object Priority for bandwidth control, configurable Shared Mode tickrates, Input Delay, Large Data RPCs, and reconnect improvements.]]></description>
		
		
		
			</item>
		<item>
		<title>Epiroc and Flowtropolis: Scaling One Virtual Demo into an Industrial XR Platform</title>
		<link>https://dev-blog.photonengine.com/epiroc-flowtropolis-photon-industrial-xr-platform/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 04 Jun 2026 07:57:07 +0000</pubDate>
				<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon for Industries]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7242</guid>

					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/Flowtropolis_THUMB-365x235.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" srcset="https://dev-blog.photonengine.com/wp-content/uploads/Flowtropolis_THUMB-365x235.jpg 365w, https://dev-blog.photonengine.com/wp-content/uploads/Flowtropolis_THUMB-300x193.jpg 300w, https://dev-blog.photonengine.com/wp-content/uploads/Flowtropolis_THUMB-1024x658.jpg 1024w, https://dev-blog.photonengine.com/wp-content/uploads/Flowtropolis_THUMB-768x494.jpg 768w, https://dev-blog.photonengine.com/wp-content/uploads/Flowtropolis_THUMB-730x470.jpg 730w, https://dev-blog.photonengine.com/wp-content/uploads/Flowtropolis_THUMB.jpg 1120w" sizes="(max-width: 365px) 100vw, 365px" />Epiroc partnered with Flowtropolis and Photon to launch the Boomer M20 in VR during a travel freeze, then scaled that platform into training, design reviews, and global collaboration across Meta Quest, desktop, and web.]]></description>
		
		
		
			</item>
		<item>
		<title>Roadside Research: Syncing Physics, AI, and 330K Players with Photon Fusion</title>
		<link>https://dev-blog.photonengine.com/roadside-research-photon-fusion-co-op-multiplayer/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Tue, 19 May 2026 06:36:31 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7260</guid>

					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB-365x235.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" srcset="https://dev-blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB-365x235.jpg 365w, https://dev-blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB-300x193.jpg 300w, https://dev-blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB-1024x658.jpg 1024w, https://dev-blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB-768x494.jpg 768w, https://dev-blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB-730x470.jpg 730w, https://dev-blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB.jpg 1120w" sizes="(max-width: 365px) 100vw, 365px" />Cybernetic Walrus built Roadside Research's 4-player co-op with Photon Fusion, syncing physics, host-authoritative AI, user-generated masks, and a 330K-copy launch without touching matchmaking or room capacity.]]></description>
		
		
		
			</item>
		<item>
		<title>Toyota Material Handling: Scaling Forklift Training with VR Vision and Photon</title>
		<link>https://dev-blog.photonengine.com/toyota-material-handling-vr-training-case-study/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 05 Mar 2026 09:21:23 +0000</pubDate>
				<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[PUN]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7084</guid>

					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/VR-Vision_THUMB-365x235.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" loading="lazy" srcset="https://dev-blog.photonengine.com/wp-content/uploads/VR-Vision_THUMB-365x235.jpg 365w, https://dev-blog.photonengine.com/wp-content/uploads/VR-Vision_THUMB-300x193.jpg 300w, https://dev-blog.photonengine.com/wp-content/uploads/VR-Vision_THUMB-1024x658.jpg 1024w, https://dev-blog.photonengine.com/wp-content/uploads/VR-Vision_THUMB-768x494.jpg 768w, https://dev-blog.photonengine.com/wp-content/uploads/VR-Vision_THUMB-730x470.jpg 730w, https://dev-blog.photonengine.com/wp-content/uploads/VR-Vision_THUMB.jpg 1120w" sizes="auto, (max-width: 365px) 100vw, 365px" />See how Toyota Material Handling uses VR Vision's multiplayer VR training, built on Photon PUN and Fusion, to teach parts identification and troubleshooting to technicians across 300+ dealerships on Meta Quest.]]></description>
		
		
		
			</item>
		<item>
		<title>Continuum XR&#8217;s UG: Scaling a Physics-Driven Social VR Game with Photon Fusion</title>
		<link>https://dev-blog.photonengine.com/how-continuum-xr-built-ug-and-scaled-a-social-vr-game/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Tue, 30 Dec 2025 10:00:00 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7032</guid>

					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/UG_THUMB.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" loading="lazy" srcset="https://dev-blog.photonengine.com/wp-content/uploads/UG_THUMB.jpg 1120w, https://dev-blog.photonengine.com/wp-content/uploads/UG_THUMB-300x193.jpg 300w" sizes="auto, (max-width: 365px) 100vw, 365px" />Continuum XR built the social VR game UG on Photon Fusion, using Area of Interest to scale concurrent players, client-side prediction for VR locomotion, and Photon Cloud to handle rapid growth on Meta Quest.]]></description>
		
		
		
			</item>
		<item>
		<title>Next-Generation Astronaut Training: ESA Partners with Photon Using Meta Quest XR</title>
		<link>https://dev-blog.photonengine.com/next-generation-astronaut-training-esa-partners-with-photon-using-meta-quest-xr/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 04 Dec 2025 08:05:31 +0000</pubDate>
				<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon for Industries]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6961</guid>

					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/ESA_THUMB-365x235.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" loading="lazy" srcset="https://dev-blog.photonengine.com/wp-content/uploads/ESA_THUMB-365x235.jpg 365w, https://dev-blog.photonengine.com/wp-content/uploads/ESA_THUMB-300x193.jpg 300w, https://dev-blog.photonengine.com/wp-content/uploads/ESA_THUMB-1024x658.jpg 1024w, https://dev-blog.photonengine.com/wp-content/uploads/ESA_THUMB-768x494.jpg 768w, https://dev-blog.photonengine.com/wp-content/uploads/ESA_THUMB-730x470.jpg 730w, https://dev-blog.photonengine.com/wp-content/uploads/ESA_THUMB.jpg 1120w" sizes="auto, (max-width: 365px) 100vw, 365px" />See how ESA and Photon built a Meta Quest XR prototype for astronaut training around the Argonaut lunar lander, combining Photon Fusion, Voice, and Video SDK with ArUco tracking and a Giant Mode scale view.]]></description>
		
		
		
			</item>
		<item>
		<title>From Solo Dev to Viral Hit: Building &#8220;Paddle Paddle Paddle&#8221; with Photon Fusion</title>
		<link>https://dev-blog.photonengine.com/from-solo-dev-to-viral-hit-building-paddle-paddle-paddle-with-photon-fusion/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Mon, 24 Nov 2025 07:50:05 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6879</guid>

					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/paddlepaddle_THUMB.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" loading="lazy" srcset="https://dev-blog.photonengine.com/wp-content/uploads/paddlepaddle_THUMB.jpg 1120w, https://dev-blog.photonengine.com/wp-content/uploads/paddlepaddle_THUMB-300x193.jpg 300w" sizes="auto, (max-width: 365px) 100vw, 365px" />Solo developer Mateo built the viral hit Paddle Paddle Paddle, with 120,000+ copies sold, using Photon Fusion's Host Mode and Shared Mode together to make its new racing mode feel instant for solo-controlled boats.]]></description>
		
		
		
			</item>
		<item>
		<title>Syncing Player Colors with Network Properties in Photon Fusion 2 (Tutorial)</title>
		<link>https://dev-blog.photonengine.com/synchronizing-player-colors-with-network-properties-in-photon-fusion-2/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 20 Nov 2025 08:36:06 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6886</guid>

					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/networkprop_THUMB-365x235.avif" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" loading="lazy" srcset="https://dev-blog.photonengine.com/wp-content/uploads/networkprop_THUMB-365x235.avif 365w, https://dev-blog.photonengine.com/wp-content/uploads/networkprop_THUMB-300x193.avif 300w, https://dev-blog.photonengine.com/wp-content/uploads/networkprop_THUMB-1024x658.avif 1024w, https://dev-blog.photonengine.com/wp-content/uploads/networkprop_THUMB-768x494.avif 768w, https://dev-blog.photonengine.com/wp-content/uploads/networkprop_THUMB-730x470.avif 730w, https://dev-blog.photonengine.com/wp-content/uploads/networkprop_THUMB.avif 1120w" sizes="auto, (max-width: 365px) 100vw, 365px" />Learn how Photon Fusion 2's Networked Properties and [Networked] attribute sync player colors across clients in Shared Mode, with notes on State Authority, OnChanged callbacks, and byte-level bandwidth savings.]]></description>
		
		
		
			</item>
		<item>
		<title>The Crazy Web Multiplayer Jam 2025: 10 Days, EUR 10,000, and Photon Quantum</title>
		<link>https://dev-blog.photonengine.com/recap-to-the-crazy-web-multiplayer-jam-2025/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Wed, 11 Jun 2025 08:18:51 +0000</pubDate>
				<category><![CDATA[Event]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6499</guid>

					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/Crazy-Games-Jam_THUMB.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" loading="lazy" srcset="https://dev-blog.photonengine.com/wp-content/uploads/Crazy-Games-Jam_THUMB.jpg 1120w, https://dev-blog.photonengine.com/wp-content/uploads/Crazy-Games-Jam_THUMB-300x193.jpg 300w" sizes="auto, (max-width: 365px) 100vw, 365px" />See how developers at the Crazy Web Multiplayer Jam 2025 used Photon Fusion's Shared Mode and Quantum's deterministic netcode to ship WebGL multiplayer games in just 10 days, competing for a EUR 10,000 prize pool.]]></description>
		
		
		
			</item>
		<item>
		<title>Breachers: Triangle Factory&#8217;s Competitive VR Tactical Shooter, Built with Fusion</title>
		<link>https://dev-blog.photonengine.com/building-a-competitive-vr-fps-with-fusion/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Wed, 28 May 2025 07:26:13 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6461</guid>

					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/Breachers_THUMB.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" loading="lazy" srcset="https://dev-blog.photonengine.com/wp-content/uploads/Breachers_THUMB.jpg 1120w, https://dev-blog.photonengine.com/wp-content/uploads/Breachers_THUMB-300x193.jpg 300w" sizes="auto, (max-width: 365px) 100vw, 365px" />Triangle Factory used Photon Fusion's client-side prediction and lag compensation to build Breachers, a competitive VR tactical shooter with accurate hit registration and a secure item-grabbing system.]]></description>
		
		
		
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