<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Fusion &#8211; Photon Engine Blog</title>
	<atom:link href="https://dev-blog.photonengine.com/tag/fusion/feed/" rel="self" type="application/rss+xml" />
	<link>https://dev-blog.photonengine.com</link>
	<description>Photon Engine: Multiplayer Made Simple</description>
	<lastBuildDate>Tue, 29 Sep 2026 11:33:23 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.1.2</generator>

<image>
	<url>https://dev-blog.photonengine.com/wp-content/uploads/favicon-150x150.png</url>
	<title>Fusion &#8211; Photon Engine Blog</title>
	<link>https://dev-blog.photonengine.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>From C64 Kid to YouTube Teacher: Fred&#8217;s Manual Guide to Upgrading Photon Quantum</title>
		<link>https://dev-blog.photonengine.com/how-photon-users-educate-each-other-enabling-the-community-on-youtube/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 21 Nov 2024 08:17:12 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Fusion]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Quantum]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=5888</guid>

					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/fly_THUMB_2x.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" fetchpriority="high" srcset="https://dev-blog.photonengine.com/wp-content/uploads/fly_THUMB_2x.jpg 1120w, https://dev-blog.photonengine.com/wp-content/uploads/fly_THUMB_2x-300x193.jpg 300w" sizes="(max-width: 365px) 100vw, 365px" />Fredrik "Fred" Kellermann of Pretty Fly Games pays forward the tutorials that got him into gamedev, walking YouTube viewers through a manual Photon Quantum 2 to Quantum 3 upgrade step by step, bugs and all.]]></description>
		
		
		
			</item>
		<item>
		<title>At AWE 2024, Photon Fusion Powers Shared Sticky Notes Across Quest and Vision Pro</title>
		<link>https://dev-blog.photonengine.com/photon-presents-new-mixed-reality-solutions-at-awe-2024-exploring-cross-platform-collaboration-with-fusion-sticky-notes/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 17 Oct 2024 07:52:00 +0000</pubDate>
				<category><![CDATA[Event]]></category>
		<category><![CDATA[Fusion]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=5783</guid>

					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/sticky_THUMB_2x.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" srcset="https://dev-blog.photonengine.com/wp-content/uploads/sticky_THUMB_2x.jpg 1120w, https://dev-blog.photonengine.com/wp-content/uploads/sticky_THUMB_2x-300x193.jpg 300w" sizes="(max-width: 365px) 100vw, 365px" />Photon's AWE 2024 demos use Fusion networking to sync virtual sticky notes and 3D drawings across Meta Quest and Apple Vision Pro, supporting both remote cross-platform collaboration and same-room colocalized sessions.]]></description>
		
		
		
			</item>
		<item>
		<title>520 Hackers, 4 Cities, One Weekend: XR Hack&#8217;s Photon-Built Multiplayer Projects</title>
		<link>https://dev-blog.photonengine.com/xr-hack-in-retrospect-showcasing-photon-built-games-and-insights-from-teams-and-mentors/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Wed, 02 Oct 2024 11:45:58 +0000</pubDate>
				<category><![CDATA[Event]]></category>
		<category><![CDATA[Fusion]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Quantum]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=5654</guid>

					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/xrhack_THUMB_2x.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" srcset="https://dev-blog.photonengine.com/wp-content/uploads/xrhack_THUMB_2x.jpg 1120w, https://dev-blog.photonengine.com/wp-content/uploads/xrhack_THUMB_2x-300x193.jpg 300w" sizes="(max-width: 365px) 100vw, 365px" />XR Hack brought 520+ hackers across Stockholm, Istanbul, London, and Cologne together for 48 hours, building 120+ apps including 20 multiplayer prototypes on Photon Fusion, with several now live on the Meta Horizon store.]]></description>
		
		
		
			</item>
		<item>
		<title>Atomic Picnic Tested Fusion at 800ms Ping: BitCake Studio&#8217;s Multiplayer Stress Test</title>
		<link>https://dev-blog.photonengine.com/bitcake-studio-and-atomic-picnic-how-fusion-made-multiplayer-magic/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 26 Sep 2024 08:57:34 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Fusion]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=5567</guid>

					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/atomic_THUMB_2x.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" loading="lazy" srcset="https://dev-blog.photonengine.com/wp-content/uploads/atomic_THUMB_2x.jpg 1120w, https://dev-blog.photonengine.com/wp-content/uploads/atomic_THUMB_2x-300x193.jpg 300w" sizes="auto, (max-width: 365px) 100vw, 365px" />BitCake Studio, a decade-long Photon partner, built the roguelike shooter Atomic Picnic on Fusion, syncing four players against 100 enemies and testing playability across an 800ms-ping connection from Korea to Brazil.]]></description>
		
		
		
			</item>
	</channel>
</rss>
