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	<title>Photon &#8211; Photon Engine Blog</title>
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	<description>Photon Engine: Multiplayer Made Simple</description>
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	<title>Photon &#8211; Photon Engine Blog</title>
	<link>https://dev-blog.photonengine.com</link>
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	<item>
		<title>How 900lbs Built Royal Caribbean&#8217;s Real-Time Safety Command Center with Photon</title>
		<link>https://dev-blog.photonengine.com/900lbs-royal-caribbean-safety-command-center-photon/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Tue, 04 Aug 2026 11:34:32 +0000</pubDate>
				<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon for Industries]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7366</guid>

					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/Royal-Caribbean_THUMB-365x235.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" fetchpriority="high" srcset="https://dev-blog.photonengine.com/wp-content/uploads/Royal-Caribbean_THUMB-365x235.jpg 365w, https://dev-blog.photonengine.com/wp-content/uploads/Royal-Caribbean_THUMB-300x193.jpg 300w, https://dev-blog.photonengine.com/wp-content/uploads/Royal-Caribbean_THUMB-1024x658.jpg 1024w, https://dev-blog.photonengine.com/wp-content/uploads/Royal-Caribbean_THUMB-768x494.jpg 768w, https://dev-blog.photonengine.com/wp-content/uploads/Royal-Caribbean_THUMB-730x470.jpg 730w, https://dev-blog.photonengine.com/wp-content/uploads/Royal-Caribbean_THUMB.jpg 1120w" sizes="(max-width: 365px) 100vw, 365px" />900lbs used Photon and Unity to build a real-time Safety Command Center for Royal Caribbean, deployed on 10 ships, syncing deck maps, annotations, overlays, and checklists across bridge and shipboard devices.]]></description>
		
		
		
			</item>
		<item>
		<title>Photon&#8217;s MMO Backend: 7 Years, 10 Iterations, and One Seamless World Across Machines</title>
		<link>https://dev-blog.photonengine.com/building-a-seamless-mmo-backend-across-machines/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Tue, 14 Jul 2026 12:23:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Insights]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7372</guid>

					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/MMO-Projekt-Europa_THUMB-365x235.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" srcset="https://dev-blog.photonengine.com/wp-content/uploads/MMO-Projekt-Europa_THUMB-365x235.jpg 365w, https://dev-blog.photonengine.com/wp-content/uploads/MMO-Projekt-Europa_THUMB-300x193.jpg 300w, https://dev-blog.photonengine.com/wp-content/uploads/MMO-Projekt-Europa_THUMB-1024x658.jpg 1024w, https://dev-blog.photonengine.com/wp-content/uploads/MMO-Projekt-Europa_THUMB-768x494.jpg 768w, https://dev-blog.photonengine.com/wp-content/uploads/MMO-Projekt-Europa_THUMB-730x470.jpg 730w, https://dev-blog.photonengine.com/wp-content/uploads/MMO-Projekt-Europa_THUMB.jpg 1120w" sizes="(max-width: 365px) 100vw, 365px" />Photon CTO Christof Wegmann breaks down 7 years of building a distributed, server-authoritative MMO backend in Go, where players cross machine boundaries with no loading screens, no portals, and no visible seams.]]></description>
		
		
		
			</item>
		<item>
		<title>Photon Fusion 2.1 Stable Adds Forecast Physics, Object Priority, and Reconnects</title>
		<link>https://dev-blog.photonengine.com/fusion-2-1-stable-release/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Mon, 06 Jul 2026 10:16:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7342</guid>

					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-365x235.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" srcset="https://dev-blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-365x235.jpg 365w, https://dev-blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-300x193.jpg 300w, https://dev-blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-1024x658.jpg 1024w, https://dev-blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-768x494.jpg 768w, https://dev-blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-730x470.jpg 730w, https://dev-blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB.jpg 1120w" sizes="(max-width: 365px) 100vw, 365px" />Fusion 2.1 Stable is out for Unity, with Forecast Physics for lower-cost networked physics, Object Priority for bandwidth control, configurable Shared Mode tickrates, Input Delay, Large Data RPCs, and reconnect improvements.]]></description>
		
		
		
			</item>
		<item>
		<title>Roadside Research: Syncing Physics, AI, and 330K Players with Photon Fusion</title>
		<link>https://dev-blog.photonengine.com/roadside-research-photon-fusion-co-op-multiplayer/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Tue, 19 May 2026 06:36:31 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7260</guid>

					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB-365x235.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" loading="lazy" srcset="https://dev-blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB-365x235.jpg 365w, https://dev-blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB-300x193.jpg 300w, https://dev-blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB-1024x658.jpg 1024w, https://dev-blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB-768x494.jpg 768w, https://dev-blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB-730x470.jpg 730w, https://dev-blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB.jpg 1120w" sizes="auto, (max-width: 365px) 100vw, 365px" />Cybernetic Walrus built Roadside Research's 4-player co-op with Photon Fusion, syncing physics, host-authoritative AI, user-generated masks, and a 330K-copy launch without touching matchmaking or room capacity.]]></description>
		
		
		
			</item>
		<item>
		<title>How Fundamental XR Uses Photon to Scale Surgical Training Across 30+ Countries</title>
		<link>https://dev-blog.photonengine.com/scaling-surgical-training-with-xr-and-ai-a-new-standard-for-global-healthcare-education/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 16 Apr 2026 07:17:20 +0000</pubDate>
				<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7226</guid>

					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/FundamentalXR_THUMB-365x235.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" loading="lazy" srcset="https://dev-blog.photonengine.com/wp-content/uploads/FundamentalXR_THUMB-365x235.jpg 365w, https://dev-blog.photonengine.com/wp-content/uploads/FundamentalXR_THUMB-300x193.jpg 300w, https://dev-blog.photonengine.com/wp-content/uploads/FundamentalXR_THUMB-1024x658.jpg 1024w, https://dev-blog.photonengine.com/wp-content/uploads/FundamentalXR_THUMB-768x494.jpg 768w, https://dev-blog.photonengine.com/wp-content/uploads/FundamentalXR_THUMB-730x470.jpg 730w, https://dev-blog.photonengine.com/wp-content/uploads/FundamentalXR_THUMB.jpg 1120w" sizes="auto, (max-width: 365px) 100vw, 365px" />Fundamental XR combines XR and AI with Photon's real-time networking to deliver hardware-agnostic surgical training, with sessions logged across 30+ countries and dashboards tracking outcomes at scale.]]></description>
		
		
		
			</item>
		<item>
		<title>How Studio Nachtwerk Rebuilt Dino Party&#8217;s Multiplayer Foundation with Photon Fusion</title>
		<link>https://dev-blog.photonengine.com/dino-party-multiplayer-development/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 02 Apr 2026 07:14:37 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7206</guid>

					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/Dino-Party_THUMB-365x235.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" loading="lazy" srcset="https://dev-blog.photonengine.com/wp-content/uploads/Dino-Party_THUMB-365x235.jpg 365w, https://dev-blog.photonengine.com/wp-content/uploads/Dino-Party_THUMB-300x193.jpg 300w, https://dev-blog.photonengine.com/wp-content/uploads/Dino-Party_THUMB-1024x658.jpg 1024w, https://dev-blog.photonengine.com/wp-content/uploads/Dino-Party_THUMB-768x494.jpg 768w, https://dev-blog.photonengine.com/wp-content/uploads/Dino-Party_THUMB-730x470.jpg 730w, https://dev-blog.photonengine.com/wp-content/uploads/Dino-Party_THUMB.jpg 1120w" sizes="auto, (max-width: 365px) 100vw, 365px" />Studio Nachtwerk rebuilt Dino Party from a local student prototype into online multiplayer with Photon Fusion, using Forecast Physics, input delay, and minimal-bandwidth state sync for destructible arenas.]]></description>
		
		
		
			</item>
		<item>
		<title>Super Bear Adventure: From Solo Unity Project to 200M Downloads with Photon</title>
		<link>https://dev-blog.photonengine.com/super-bear-adventure-200m-downloads-multiplayer-photon/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 19 Mar 2026 07:47:55 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7142</guid>

					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/Super-Bear_THUMB.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" loading="lazy" srcset="https://dev-blog.photonengine.com/wp-content/uploads/Super-Bear_THUMB.jpg 1120w, https://dev-blog.photonengine.com/wp-content/uploads/Super-Bear_THUMB-300x193.jpg 300w" sizes="auto, (max-width: 365px) 100vw, 365px" />A solo Unity developer grew Super Bear Adventure to 200M downloads, then added cross-platform multiplayer with Photon PUN2 across mobile and Switch, doubling monthly revenue without a dedicated server.]]></description>
		
		
		
			</item>
		<item>
		<title>Photon x Metaplay: A Free 36-Page Whitepaper on Multiplayer Live Service Games</title>
		<link>https://dev-blog.photonengine.com/photon-metaplay-multiplayer-live-service-games/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Mon, 16 Mar 2026 08:31:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7166</guid>

					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/Metaplay_THUMB-365x235.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" loading="lazy" srcset="https://dev-blog.photonengine.com/wp-content/uploads/Metaplay_THUMB-365x235.jpg 365w, https://dev-blog.photonengine.com/wp-content/uploads/Metaplay_THUMB-300x193.jpg 300w, https://dev-blog.photonengine.com/wp-content/uploads/Metaplay_THUMB-1024x658.jpg 1024w, https://dev-blog.photonengine.com/wp-content/uploads/Metaplay_THUMB-768x494.jpg 768w, https://dev-blog.photonengine.com/wp-content/uploads/Metaplay_THUMB-730x470.jpg 730w, https://dev-blog.photonengine.com/wp-content/uploads/Metaplay_THUMB.jpg 1120w" sizes="auto, (max-width: 365px) 100vw, 365px" />Photon and Metaplay released a free 36-page whitepaper on building multiplayer live service games in 2026, covering networking models, LiveOps and progression systems, and case studies from Future Run and Antihero Studios.]]></description>
		
		
		
			</item>
		<item>
		<title>Toyota Material Handling: Scaling Forklift Training with VR Vision and Photon</title>
		<link>https://dev-blog.photonengine.com/toyota-material-handling-vr-training-case-study/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 05 Mar 2026 09:21:23 +0000</pubDate>
				<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[PUN]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7084</guid>

					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/VR-Vision_THUMB-365x235.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" loading="lazy" srcset="https://dev-blog.photonengine.com/wp-content/uploads/VR-Vision_THUMB-365x235.jpg 365w, https://dev-blog.photonengine.com/wp-content/uploads/VR-Vision_THUMB-300x193.jpg 300w, https://dev-blog.photonengine.com/wp-content/uploads/VR-Vision_THUMB-1024x658.jpg 1024w, https://dev-blog.photonengine.com/wp-content/uploads/VR-Vision_THUMB-768x494.jpg 768w, https://dev-blog.photonengine.com/wp-content/uploads/VR-Vision_THUMB-730x470.jpg 730w, https://dev-blog.photonengine.com/wp-content/uploads/VR-Vision_THUMB.jpg 1120w" sizes="auto, (max-width: 365px) 100vw, 365px" />See how Toyota Material Handling uses VR Vision's multiplayer VR training, built on Photon PUN and Fusion, to teach parts identification and troubleshooting to technicians across 300+ dealerships on Meta Quest.]]></description>
		
		
		
			</item>
		<item>
		<title>SynergyXR: Building No-Code Enterprise XR Training with Photon&#8217;s Real-Time Cloud</title>
		<link>https://dev-blog.photonengine.com/how-synergyxr-is-transforming-enterprise-training-with-no-code-xr-and-real-time-collaboration/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Tue, 20 Jan 2026 09:05:38 +0000</pubDate>
				<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon for Industries]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7057</guid>

					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/Synergy_THUMB.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" loading="lazy" srcset="https://dev-blog.photonengine.com/wp-content/uploads/Synergy_THUMB.jpg 1120w, https://dev-blog.photonengine.com/wp-content/uploads/Synergy_THUMB-300x193.jpg 300w" sizes="auto, (max-width: 365px) 100vw, 365px" />SynergyXR's no-code XR training platform, used by Bosch, Vestas, and Novo Nordisk in 70+ countries, runs on Photon Enterprise Cloud for low-latency, multi-device real-time collaboration across VR, AR, and desktop.]]></description>
		
		
		
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