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	<title>CommunityShowcase &#8211; Photon Engine Blog</title>
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	<description>Photon Engine: Multiplayer Made Simple</description>
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		<title>Dinolords Dev Ulrik Damm Shares His Big Photon Fusion Guide with the Community</title>
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		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 05 Dec 2024 07:47:20 +0000</pubDate>
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		<category><![CDATA[Photon Fusion]]></category>
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					<description><![CDATA[<img width="365" height="235" src="https://dev-blog.photonengine.com/wp-content/uploads/ulrik_THUMB_2x.jpg" class="attachment-photon_blog_tile_1x size-photon_blog_tile_1x" alt="" style="display:block;max-width:100%;height:auto;margin-bottom:5px;" decoding="async" fetchpriority="high" srcset="https://dev-blog.photonengine.com/wp-content/uploads/ulrik_THUMB_2x.jpg 1120w, https://dev-blog.photonengine.com/wp-content/uploads/ulrik_THUMB_2x-300x193.jpg 300w" sizes="(max-width: 365px) 100vw, 365px" />Ulrik Damm, a developer on Dinolords, turned his personal Fusion debugging notes into the Big Photon Fusion Guide, covering networked input, RPC overuse, Area of Interest limits, and systematic error triangulation.]]></description>
		
		
		
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