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		<title>How 900lbs Built Royal Caribbean&#8217;s Real-Time Safety Command Center with Photon</title>
		<link>https://dev-blog.photonengine.com/900lbs-royal-caribbean-safety-command-center-photon/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Tue, 04 Aug 2026 11:34:32 +0000</pubDate>
				<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon for Industries]]></category>
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					<description><![CDATA[900lbs used Photon and Unity to build a real-time Safety Command Center for Royal Caribbean, deployed on 10 ships, syncing deck maps, annotations, overlays, and checklists across bridge and shipboard devices.]]></description>
		
		
		
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		<title>Photon&#8217;s MMO Backend: 7 Years, 10 Iterations, and One Seamless World Across Machines</title>
		<link>https://dev-blog.photonengine.com/building-a-seamless-mmo-backend-across-machines/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Tue, 14 Jul 2026 12:23:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Insights]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7372</guid>

					<description><![CDATA[Photon CTO Christof Wegmann breaks down 7 years of building a distributed, server-authoritative MMO backend in Go, where players cross machine boundaries with no loading screens, no portals, and no visible seams.]]></description>
		
		
		
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		<title>Photon Fusion 2.1 Stable Adds Forecast Physics, Object Priority, and Reconnects</title>
		<link>https://dev-blog.photonengine.com/fusion-2-1-stable-release/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Mon, 06 Jul 2026 10:16:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7342</guid>

					<description><![CDATA[Fusion 2.1 Stable is out for Unity, with Forecast Physics for lower-cost networked physics, Object Priority for bandwidth control, configurable Shared Mode tickrates, Input Delay, Large Data RPCs, and reconnect improvements.]]></description>
		
		
		
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		<title>Bandit Trap: How Picomy&#8217;s Small Team Built Physics-Driven 3v1 with Photon Quantum</title>
		<link>https://dev-blog.photonengine.com/bandit-trap-photon-quantum-physics-multiplayer/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Mon, 29 Jun 2026 06:13:20 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7318</guid>

					<description><![CDATA[See how Picomy, a small indie team, used Photon Quantum to build Bandit Trap's asymmetric 3v1 multiplayer, including destructible rooms, deterministic replays, and cross-platform consistency without desync.]]></description>
		
		
		
			</item>
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		<title>Epiroc and Flowtropolis: Scaling One Virtual Demo into an Industrial XR Platform</title>
		<link>https://dev-blog.photonengine.com/epiroc-flowtropolis-photon-industrial-xr-platform/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 04 Jun 2026 07:57:07 +0000</pubDate>
				<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon for Industries]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7242</guid>

					<description><![CDATA[Epiroc partnered with Flowtropolis and Photon to launch the Boomer M20 in VR during a travel freeze, then scaled that platform into training, design reviews, and global collaboration across Meta Quest, desktop, and web.]]></description>
		
		
		
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		<title>Roadside Research: Syncing Physics, AI, and 330K Players with Photon Fusion</title>
		<link>https://dev-blog.photonengine.com/roadside-research-photon-fusion-co-op-multiplayer/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Tue, 19 May 2026 06:36:31 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7260</guid>

					<description><![CDATA[Cybernetic Walrus built Roadside Research's 4-player co-op with Photon Fusion, syncing physics, host-authoritative AI, user-generated masks, and a 330K-copy launch without touching matchmaking or room capacity.]]></description>
		
		
		
			</item>
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		<title>How Fundamental XR Uses Photon to Scale Surgical Training Across 30+ Countries</title>
		<link>https://dev-blog.photonengine.com/scaling-surgical-training-with-xr-and-ai-a-new-standard-for-global-healthcare-education/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 16 Apr 2026 07:17:20 +0000</pubDate>
				<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7226</guid>

					<description><![CDATA[Fundamental XR combines XR and AI with Photon's real-time networking to deliver hardware-agnostic surgical training, with sessions logged across 30+ countries and dashboards tracking outcomes at scale.]]></description>
		
		
		
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		<item>
		<title>How Studio Nachtwerk Rebuilt Dino Party&#8217;s Multiplayer Foundation with Photon Fusion</title>
		<link>https://dev-blog.photonengine.com/dino-party-multiplayer-development/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 02 Apr 2026 07:14:37 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7206</guid>

					<description><![CDATA[Studio Nachtwerk rebuilt Dino Party from a local student prototype into online multiplayer with Photon Fusion, using Forecast Physics, input delay, and minimal-bandwidth state sync for destructible arenas.]]></description>
		
		
		
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		<title>Super Bear Adventure: From Solo Unity Project to 200M Downloads with Photon</title>
		<link>https://dev-blog.photonengine.com/super-bear-adventure-200m-downloads-multiplayer-photon/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 19 Mar 2026 07:47:55 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7142</guid>

					<description><![CDATA[A solo Unity developer grew Super Bear Adventure to 200M downloads, then added cross-platform multiplayer with Photon PUN2 across mobile and Switch, doubling monthly revenue without a dedicated server.]]></description>
		
		
		
			</item>
		<item>
		<title>Photon x Metaplay: A Free 36-Page Whitepaper on Multiplayer Live Service Games</title>
		<link>https://dev-blog.photonengine.com/photon-metaplay-multiplayer-live-service-games/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Mon, 16 Mar 2026 08:31:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7166</guid>

					<description><![CDATA[Photon and Metaplay released a free 36-page whitepaper on building multiplayer live service games in 2026, covering networking models, LiveOps and progression systems, and case studies from Future Run and Antihero Studios.]]></description>
		
		
		
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